Hitpoints: Difference between revisions
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Created page with "'''Hitpoints''' are a combat skill that determine how many points of damage a player or NPC can withstand before dying. Food can be consumed to restore Hitpoints. Hitpoints passively regenerate over time both inside and outside of combat, enabling healing without the use of food. The total damage inflicted via melee, range and magic attacks is multiplied by a constant value and is added to the Hitpoints skill as experience..." |
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[[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage a player or [[Non-player Character|NPC]] can withstand before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time—healing 1 point every {{Ticks|100}}—both during and outside of combat. This allows for slow, natural recovery without the use of food. | |||
== Experience Calculation == | |||
Experience gained in [[Hitpoints]] is calculated using the formula: <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × 4 × damage)</code> | |||
Because of the floor rounding, you may lose small amounts of experience if your damage dealt isn't divisible by 3. For example: | |||
* A hit of 3 or 6 will yield full XP. | |||
* A hit of 2 or 5 will result in a decimal value (e.g., 10.66), which is rounded down to 10. | |||
This rounding loss becomes less significant as your hits get larger. | |||
(Losing 0.33 XP from a 2-damage hit is more impactful than losing 0.33 XP from a 20-damage hit.) | |||
[[Category:Skills]][[Category:Combat Skills]] |
Latest revision as of 08:12, 20 June 2025
Hitpoints is a combat-related skill that determines how much damage a player or NPC can withstand before dying. Food can be consumed to restore lost Hitpoints, and they also regenerate passively over time—healing 1 point every 100 Ticks (60s)—both during and outside of combat. This allows for slow, natural recovery without the use of food.
Experience Calculation[edit]
Experience gained in Hitpoints is calculated using the formula: floor(4/3 × 4 × damage)
Because of the floor rounding, you may lose small amounts of experience if your damage dealt isn't divisible by 3. For example:
- A hit of 3 or 6 will yield full XP.
- A hit of 2 or 5 will result in a decimal value (e.g., 10.66), which is rounded down to 10.
This rounding loss becomes less significant as your hits get larger. (Losing 0.33 XP from a 2-damage hit is more impactful than losing 0.33 XP from a 20-damage hit.)