Hitpoints: Difference between revisions

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[[Hitpoints]] are a combat [[Skills|skill]] that determine how many points of damage a player or [[non-player character|NPC]] can withstand before dying. [[Cooking#Cookable_Food|Food]] can be consumed to restore Hitpoints. Hitpoints passively regenerate over time both inside and outside of combat, enabling healing without the use of food.
[[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage (health) a player or [[Non-player character|NPC]] can endure before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time, both in and out of combat, allowing for gradual healing without food.


The total damage inflicted via [[Strength|melee]], [[range]] and [[magic]] attacks is multiplied by a constant value and is added to the Hitpoints skill as experience points.
[[Experience]] in Hitpoints is gained indirectly—damage dealt through [[Strength|melee]], [[Range]], or [[Magic]] attacks is multiplied by a constant and added to the Hitpoints skill as experience.

Revision as of 10:05, 11 June 2025

Hitpoints is a combat-related skill that determines how much damage (health) a player or NPC can endure before dying. Food can be consumed to restore lost Hitpoints, and they also regenerate passively over time, both in and out of combat, allowing for gradual healing without food.

Experience in Hitpoints is gained indirectly—damage dealt through melee, Range, or Magic attacks is multiplied by a constant and added to the Hitpoints skill as experience.