Treasure Map (Tier 1): Difference between revisions
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If you need help finding a location, you can view the [[Overworld]] or [[Underground]] maps. | If you need help finding a location, you can view the [[Overworld]] or [[Underground]] maps. | ||
{{DropSources}} | |||
}} | |||
== Base Rewards == | == Base Rewards == | ||
A '''Treasure Map (Tier 1)''' always contains the following item(s) | A '''Treasure Map (Tier 1)''' always contains the following item(s) | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | | ! colspan="2" | Item | ||
! | ! Quantity | ||
! | ! Rarity | ||
! | ! Value | ||
|- | |- | ||
{{LootItem|Item=Coins| | {{LootItem|Item=Coins|MinimumQuantity=500|Rarity=Always|GeneralSell=2|GeneralBuy=1}} | ||
|} | |} | ||
== Potential Rewards == | == Potential Rewards == |
Latest revision as of 21:56, 18 May 2025
Treasure Map | |
---|---|
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|
Other Names | Treasure Map (Tier 1) |
Released | |
Inspect | It's a map to a hidden treasure location |
Traits | |
Edible | No |
Equipable | No |
IOU | No |
Stackable | No |
Tradeable | No |
Quest | No |
Prices | |
General Store | |
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Unknown ![]() |
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Unknown ![]() |
Aurum Minor | Unknown ![]() |
Aurum Majora | Unknown ![]() |
Treasure Map (Tier 1) is a semi-rare item that can be obtained from low level NPCs. Solving a treasure map involves going to the location shown on the map with a Shovel, and digging in the exact spot needed. Make sure to have at least 3-5 open inventory spaces to hold the newly acquired items.
If you need help finding a location, you can view the Overworld or Underground maps.
Drop Sources[edit]
- Brute
- Fisherman
- Goblin (Lvl 12 Melee)
- Goblin (Lvl 12 Archer)
- Goblin (Lvl 24)
- Guard (Lvl 10)
- Guard (Lvl 18)
- Hell Rat
- Leprechaun
- Man
- Martial Artist
- Nisse
- Pirate
- Skeleton (Lvl 20)
- Squire
Base Rewards[edit]
A Treasure Map (Tier 1) always contains the following item(s)
Item | Quantity | Rarity | Value | |
---|---|---|---|---|
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Coins | 500 | Always |
500 |
Potential Rewards[edit]
A Treasure Map (Tier 1) grants five additional loot rolls upon completion. Each roll has a chance to succeed, with the following success rates (in order):
- 1st roll: 100%
- 2nd roll: 90%
- 3rd roll: 75%
- 4th roll: 25%
- 5th roll: 25%
Only successful rolls yield extra loot.
Item | Quantity | Rarity | Value | |
---|---|---|---|---|
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Coins | 500-2,000 | ~1/5.2 |
500-2,000 |
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Crab | 8-30 | 1/10 |
392-1,470 |
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Fire Scroll | 12-50 | 1/10 |
24-100 |
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Nature Scroll | 12-50 | 1/10 |
24-100 |
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Steel Arrows | 12-50 | 1/10 |
120-500 |
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Water Scroll | 12-50 | 1/10 |
24-100 |
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Cherry Bow | 1 | 1/20 |
525 |
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Fury Scroll | 10-40 | 1/20 |
30-120 |
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Potion of Accuracy (2) | 1-5 | 1/40 |
14-70 |
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Palladium Arrows | 25-100 | 1/80 |
700-2,800 |
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Palladium Battleaxe | 1 | 1/80 |
1,400 |
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Palladium Chainmail Body | 1 | 1/80 |
1,400 |
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Palladium Chestplate | 1 | 1/80 |
2,800 |
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Palladium Full Helm | 1 | 1/80 |
840 |
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Palladium Gloves | 1 | 1/80 |
420 |
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Palladium Great Sword | 1 | 1/80 |
2,100 |
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Palladium Helm | 1 | 1/80 |
420 |
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Palladium Longsword | 1 | 1/80 |
840 |
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Palladium Pickaxe | 1 | 1/80 |
420 |
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Palladium Platelegs | 1 | 1/80 |
1,400 |
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Palladium Scimitar | 1 | 1/80 |
756 |
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Palladium Shield | 1 | 1/80 |
1,400 |
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Gold Emerald Necklace | 1 | ~1/105.3 |
1,890 |
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Wizard's Gloves | 1 | 1/160 |
700 |
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Ember Staff | 1 | 1/1,000 |
700 |
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Forest Staff | 1 | 1/1,000 |
700 |
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Hydro Staff | 1 | 1/1,000 |
700 |
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