Hitpoints: Difference between revisions

Created page with "'''Hitpoints''' are a combat skill that determine how many points of damage a player or NPC can withstand before dying. Food can be consumed to restore Hitpoints. Hitpoints passively regenerate over time both inside and outside of combat, enabling healing without the use of food. The total damage inflicted via melee, range and magic attacks is multiplied by a constant value and is added to the Hitpoints skill as experience..."
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Hitpoints''' are a combat [[Skills|skill]] that determine how many points of damage a player or [[non-player character|NPC]] can withstand before dying. Food can be consumed to restore Hitpoints. Hitpoints passively regenerate over time both inside and outside of combat, enabling healing without the use of food.
[[Hitpoints]] are a combat [[Skills|skill]] that determine how many points of damage a player or [[non-player character|NPC]] can withstand before dying. [[Food]] can be consumed to restore Hitpoints. Hitpoints passively regenerate over time both inside and outside of combat, enabling healing without the use of food.


The total damage inflicted via [[melee]], [[range]] and [[magic]] attacks is multiplied by a constant value and is added to the Hitpoints skill as experience points.
The total damage inflicted via [[Strength|melee]], [[range]] and [[magic]] attacks is multiplied by a constant value and is added to the Hitpoints skill as experience points.