Module:RarityHandler
Documentation for this module may be created at Module:RarityHandler/doc
local p = {}
-- Clean: trim, strip ~, remove commas
local function clean(rarity)
if not rarity or type(rarity) ~= "string" then return nil end
rarity = mw.text.trim(rarity)
if rarity:sub(1, 1) == "~" then
rarity = rarity:sub(2)
end
rarity = rarity:gsub(",", "") -- strip commas
return rarity
end
-- RaritySort (raw integer value)
function p.getSortValue(frame)
local raw = frame.args[1]
local rarity = clean(raw)
if not rarity then return 999999999 end
local lowered = rarity:lower()
if lowered == "1" or lowered == "always" then
return 1
elseif lowered == "rare" then
return 999999998
elseif lowered == "never" then
return 0
end
local num = lowered:match("^1/(%d+%.?%d*)$")
if num then
local n = tonumber(num)
if n then
return math.floor(n)
end
end
return 999999999
end
-- Used for bg-class logic
function p.getCleanValue(frame)
local rarity = clean(frame.args[1])
if not rarity then return "Unknown" end
if rarity == "1" then return "Always" end
return rarity
end
-- For display (add ~ and formatted commas back)
function p.normalizeDisplay(frame)
local original = frame.args[1]
if not original or type(original) ~= "string" then return "Unknown" end
local trimmed = mw.text.trim(original)
local hasTilde = trimmed:sub(1, 1) == "~"
local cleaned = hasTilde and trimmed:sub(2) or trimmed
if cleaned == "1" then return "Always" end
-- Format 1/#### with commas
local prefix, num = cleaned:match("^(1/)(%d+%.?%d*)$")
if prefix and num then
local formatted = mw.language.getContentLanguage():formatNum(tonumber(num))
return (hasTilde and "~" or "") .. prefix .. formatted
end
return hasTilde and ("~" .. cleaned) or cleaned
end
return p