Magic
Magic is a primarily combat-focused skill that allows players to cast a wide range of spells, including item-to-coin conversion, global teleports, and elemental damage attacks. Spells are divided into different classes and require specific scrolls, which can be created through Enchanting.
Equipment Requirements
Magic Spells
Below is a complete list of all spells currently available in HighSpell.
Alchemy Spells
Aurum Minor and Aurum Majora allow players to convert unwanted items into Coins. This provides a solid method for training Magic while also offering a profitable way to earn extra gold. It's often better to hold onto items until you can eventually alchemize, rather than selling them to a General Store for a lower return.
Level | Spell | Scrolls Required | Base XP | |
---|---|---|---|---|
20 | Aurum Minor | 1 × 2 × | 30 XP | |
60 | Aurum Majora | 1 × 4 × | 70 XP |
Combat Spells
Combat spells are offensive abilities used to damage and defeat enemies. Most available spells target a single enemy, but Outburst is an exception; it deals area-of-effect (AOE) damage to multiple targets. Casting Outburst requires Damogui's Staff and consumes a significant number of scrolls, making it a costly but powerful option.
Level | Spell | Scrolls Required | Base XP | Max Damage | |
---|---|---|---|---|---|
1 | Water's Fury | 1 × 1 × | 4 XP | ||
6 | Nature's Fury | 1 × 1 × | 8 XP | ||
15 | Fire's Fury | 1 × 1 × | 12 XP | ||
18 | Water's Rage | 1 × 3 × | 15 XP | ||
25 | Nature's Rage | 1 × 3 × | 18 XP | ||
32 | Fire's Rage | 1 × 3 × | 21 XP | ||
59 | Water's Blood | 1 × 5 × | 30 XP | ||
65 | Nature's Blood | 1 × 5 × | 33 XP | ||
71 | Fire's Blood | 1 × 5 × | 37 XP | ||
70 | Outburst | 10 × 4 × 3 × 2 × | 50 XP |
Reduction Spells
Reduction spells can be cast on enemies to weaken their defenses or abilities. They are particularly effective against high-level enemies that take longer to defeat, and are especially valuable in boss encounters like Damogui.
Level | Spell | Scrolls Required | Base XP | |
---|---|---|---|---|
10 | Musculor Reduction | 1 × 2 × | 15 XP | |
16 | Oculus Reduction | 1 × 2 × | 15 XP | |
23 | Armada Reduction | 1 × 2 × | 15 XP |
Teleportation Spells
Teleportation spells are incredibly useful and worth unlocking early. Even the first two, Hedgecastle Teleport and Celadon Teleport, significantly speed up world travel.
Blood Teleport stands out from other Magic spells. It doesn't require scrolls; instead, it consumes 50% of the player's health and transports them to a random location on the map. Use with caution, as it often places you in the Wastelands, a PvP-heavy zone where you may be at risk of being killed by other players.
Level | Spell Name | Scrolls Required | Base XP |
---|---|---|---|
1 | Blood Teleport Sacrifices half of the player's health to teleport to a random location. |
None | |
24 | Hedgecastle Teleport | 1 × 1 × | 25 XP |
28 | Celadon Teleport | 1 × 2 × | 30 XP |
30 | Dragonsmoke Island Teleport Must have completed the Dragonsmoke Island quest. |
1 × 5 × | 30 XP |
35 | Ictirine City Teleport | 1 × 1 × | 35 XP |
40 | Water Obelisk Teleport | 2 × 10 × | 40 XP |
40 | Nature Obelisk Teleport | 2 × 10 × | 40 XP |
40 | Fire Obelisk Teleport | 2 × 10 × | 40 XP |
40 | Fury Obelisk Teleport | 2 × 10 × | 40 XP |
40 | Energy Obelisk Teleport | 2 × 10 × | 40 XP |
40 | Rage Obelisk Teleport | 2 × 10 × | 40 XP |
40 | Wizard's Obelisk Teleport | 2 × 10 × | 40 XP |
42 | Highcove Teleport | 1 × 2 × | 40 XP |
47 | Anglham Castle Teleport | 1 × 2 × | 45 XP |
55 | Portal Obelisk Teleport | 10 × | 55 XP |
55 | Golden Obelisk Teleport | 1 × 10 × | 55 XP |
55 | Blood Obelisk Teleport | 1 × 10 × | 55 XP |