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== Experience and Training == In melee combat, each point of damage gives <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 Γ damage)</code> [[experience]] in [[Hitpoints]], as well as <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">4 Γ damage</code> experience distributed between the skills selected to be trained, rounded down. For this reason, it is optimal to avoid training all three melee styles simultaneously (i.e., "Controlled" or "Balanced"), as 1-2 XP will be lost if the damage dealt is not divisible by 3. This experience lost is significantly more impactful on lower damage hits. Experience is distributed as follows: * '''Single Style:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">4 Γ damage</code> XP in each skill * '''Two Styles:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">2 Γ damage</code> XP in each skill * '''Three Styles:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 Γ damage)</code> XP in each skill
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