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Create the page "Non-combat Skills" on this wiki! See also the search results found.
- [[Skills]] are statistics that can be trained to unlock new abilities and improve co By repetitively carrying out relevant actions that reward [[experience]], skills can be increased in level. Each level grants a higher chance of successfull ...1 KB (113 words) - 16:00, 21 May 2025
- [[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage a player or [[Non-player Character| [[Category:Skills]][[Category:Combat Skills]] ...1 KB (162 words) - 08:12, 20 June 2025
- [[Strength]] is a [[combat]]-related [[Skills|skill]] that significantly increases the damage dealt to [[Non-player Chara [[Category:Skills]][[Category:Combat Skills]] ...921 bytes (103 words) - 08:13, 20 June 2025
- [[Accuracy]] is a [[combat]]-related [[Skills|skill]] that directly affects your chance to land a successful melee hit ag [[Category:Skills]][[Category:Combat Skills]] ...2 KB (190 words) - 08:13, 20 June 2025
- [[Mining]] is a gathering [[skills|skill]] that revolves around using a pickaxe on a rock to gather ore. Minin [[Category:Skills]][[Category:Non-combat Skills]] ...3 KB (308 words) - 08:12, 20 June 2025
- ...ees to gather logs that can be used in the [[Crafting]] and [[Enchanting]] skills. [[Category:Skills]][[Category:Non-combat Skills]] ...4 KB (408 words) - 08:12, 20 June 2025
- [[Range]] is a [[combat]]-related [[Skills|skill]] that significantly increases the damage dealt to [[Non-player Chara [[Category:Skills]][[Category:Combat Skills]] ...4 KB (425 words) - 08:13, 20 June 2025
- The [[Fishing]] [[skills|skill]] is the most effective method of gathering [[food]] for training in [[Category:Skills]][[Category:Non-combat Skills]] ...5 KB (640 words) - 08:11, 20 June 2025
- [[Potionmaking]] is a [[skills|skill]] that enables the creation of potions, providing perks such as tempo [[Category:Skills]][[Category:Non-combat Skills]] ...5 KB (581 words) - 08:12, 20 June 2025
- ...when successfully completing a [[Skills|skilling]] action. For non-combat skills, the amount of experience you gain is determined by the action you're perfo ...2 KB (161 words) - 16:49, 19 May 2025
- ...). Nonetheless, apart from a possible rollback here or there, your stats & skills that you gain during this beta period will carry over into the 'non-beta' v ...931 bytes (156 words) - 11:34, 5 June 2025
- [[Category:Skills]][[Category:Non-combat Skills]] ...7 KB (803 words) - 08:10, 20 June 2025
- [[Crime]] is a great [[skills|skill]] to accumulate resources and wealth. [[Category:Skills]][[Category:Non-combat Skills]] ...9 KB (924 words) - 08:11, 20 June 2025
- [[Harvesting]] is a [[skills|skill]] that primarily revolves around collecting fruit, vegetables, and ro [[Category:Skills]][[Category:Non-combat Skills]] ...11 KB (1,159 words) - 08:12, 20 June 2025
- == Skills == ...ur preferred training style. It's recommended to focus on one or two melee skills at a time—training all three simultaneously will result in slightly less ov ...6 KB (965 words) - 13:17, 19 June 2025
- [[Enchanting]] is a [[skills|skill]] that consists of imbuing wooden scrolls with magic power by using t [[Category:Skills]][[Category:Non-combat Skills]] ...14 KB (1,649 words) - 08:11, 20 June 2025
- [[Category:Skills]][[Category:Non-combat Skills]] ...14 KB (1,469 words) - 08:12, 20 June 2025
- [[Category:Skills]][[Category:Non-combat Skills]] ...16 KB (1,752 words) - 08:11, 20 June 2025
- Tracks your current session's [[experience]] gains across multiple [[skills]], including XP/hour and other stats. Accessible in the HighLite panel by c ...6 KB (895 words) - 17:48, 19 June 2025